Raw Furniture | Shayna Pollock

Please click and drag left or right to scroll through gallery.

Raw Furniture was Shayna’s grad project. She used this project as a way to explore alternative production methods for upholstered furniture in relation to the current ways of mass production which tend to be highly petro-chemical based.

Designer / Photographic Artist

About Shayna Pollock

Bachelor of Design, Emily Carr University Grad of 2020 with a background in Industrial Design. She is a multidisciplinary artist and designer who enjoys creating visually contextual photographic work and earth friendly, people friendly product design options. To her, photography is a way to speak, express, explore, engage, and understand. It is a way to experience. As an industrial designer she finds herself pulling away from mass production methods and the use of plastics within her practice, offering up a different view due to her multiple chemical sensitivity to create objects of substance for the public sector. From a small town in Manitoba and descendant of Cuthbert Grant a Metis leader, she feels very strongly linked to the plains land she is from.

Contact Info

Shayna Pollock

Selkirk, MB



Cloud. 2020 | April Tian

Cloud provides a tea making surface for users to have a spiritual engagement with what you are making and what you are experiencing. Both wet and dry tea making process can be done on the same surface. Respecting the tea making tradition, tea waste can be fully recycled and reused.

Design Story

Tea has played an important cultural role in Asian history. Tea is not about just drinking, it can not only calm people’s body and spirit, but also be used in many social occasions. As the inheritor of Chinese culture, I hope that through my works, more people will understand the tea ceremony, find the calming moment in peace and live in the moment.

Design Concept

Under the pressure of this fast paced world, espeically in China, people are hardly to get gathering together share time with friends and families, also in finding the balance between physical and spiritual. There are a lot of distractions stuffed around us, and the traditional tea making is still where keeps the peacefulness. Retriving from Taoism and Buddhism, the tea ceremony does a very good job on helping people find the inner peace. Tea leads a bridge from nature to human, from individual to groups. Magnifying this process and seeing the water flows can lead people to another stage of balance, and providing an opportunity to communicate.





About Designer





Designer : April Tian

Contact : +1 7782882837

Wechat : onedirection0420

Email : apriltian97@gmail.com

Emily Carr University of Art and Design

Industrial design

Love to learn and explore new adventures.

Biolux | Shraeyas Massey + Ferj David

Biolux is a system of bioluminescent plants to create a sense of responsibility and attachment.

How might we encourage a more fulfilling life on Mars in the year 2100 through rituals of attachment and responsibility to plants?

The goal is to provoke thought about co-existence with plants as well as speculations about the near future and what life could look like on another planet. In doing so, we would also like to re-frame our perceptions around disposability, building materials and food. By bringing plants to the everyday life on Mars, citizens can have a greater sense of purpose and care for life.

Living on Mars poses great challenges for humanity. We must take advantage of upcoming innovations in technology and design such as CRISPR, as well as the human nature of attachment to plants and values around sharing to find new paradigms in designing a fulfilling and comfortable life in an isolated, confined and extreme environment. Ultimately as designers, we are constantly in search for new paradigms in technology and design; to speculate on different possibilities and offer people a glimpse of the future.

Chew | Yimeng Liu & Shiyu Liu

a speculative dining scenario

CHEWrevealing the hidden aspects of food

Creating a dining experience that stretches our imaginations around the dialogue of reflective eating. It will be situated in a restaurant setting that houses a set of furniture and implements. Through the unique, playful dining experience, our goal is to reveal aspects of food that are unknown, neglected, or missed where participant interactions are needed to complete the design.

Yimeng (Maggie) Liu

I am curious about the construction of our world and looking at food both as a topic and as a material to design with. I want to use design's storytelling capabilities to create thought-provoking work that support the imagining of possible realities.

Link to my portfolio

Shiyu (Rain) Liu

To me, design is a narrative practice. Using visualization and materialization I wish to present not only the end result but everything else that is involved in the design process.

Link to my portfolio



Professors: Scott Staniland, Keith Doyle, Christian Blyt , Sophie Gaur, Ben Unterman, Aaron Oussoren, Craig Badke

External Advisors: Andrew Pick (Product Designer at Bensen Furniture, Sebastian Lippa (Project Manager of Granville Island 2040), Robyn York (Lighting Consultant at Inform Contract), Ben Leavitt (Founder of Plaidfox), Matthew Chen (Art Director at Bensen Furniture)

Technicians: Logan Mohr (Digital Output Center at ECU), Bobbi Kozinuk (Wearable + Interactive Product Lab), Ian Rhodes (Metal Shop), Tim Rolls (Interaction Design Lab), Morgan Gilbert (3D Printing Production)

+Colleagues from Industrial Design Class of 2020

About the Designer

Mark is an industrial designer experienced in furniture, lighting and consumer product design. Mark always like to take a step out of his comfort zone and explore new opportunities, and he feels very fortunate to be in the design industry for all the new challenges to come. As a designer who loves this industry, Mark aims to be an innovative and considerate designer who can be a positive influence to our society.



aCUE - A Wearable Discomfort Reliever | Ryan Lan

Getting massage during long-distance travels with the tap of a finger

        Ever experienced a long haul flight? A long-distance road trip? Or a whole afternoon sitting in front of a desk? Stuck in the same posture, limited personal space, and reduced blood flow affects your emotion and ruins your day or trip. Even worse, the discomfort may lead to a stiff neck and shoulder soreness that critically impacts one’s health. But how does one gain blood circulation and alleviates his or her pain in a confined space without disturbing others?

        aCUE is a wearable massaging device designed to relieve the upper back pain, shoulder soreness, and neck discomfort for travellers and commuters. The device gives one a neck and shoulder rub in an elegant style without the trouble of interrupting others. Traditionally massaging tools such as massaging guns, pressure rollers, and GuaSha sticks are known to be conspicuous and unsuitable to operate in public space as they attract crowds’ unnecessary attention. Other existed wearable massagers operated with electric pulses are often lacked physical pressuring and have limited effect. Unlike conventional massaging tools, aCUE challenges the experience with automated and mimicked realistic pressuring movements delivered in a wearable and compact fashion.

        aCUE features two high torque motors powering skin-safe silicone massaging bits that resemble human thumbs. They stimulate the small intestine meridian acupoints to alleviate body pain by increasing blood circulation and the flow of Qi. aCUE also comes with built-in heaters on two sides that provide temperature up to 50 degrees celsius around your neck to keep you warm and cozy in an air cabin.

Take a look at the video below to get a better understanding of aCUE


       This design consists of background research in Traditional Chinese acupressure therapies and the benefits in long term remedy of acupoints stimulation. The prototyping process examined various materials and fabrication processes including styrofoam, model plywood, birch, and 3D printing.

        The project includes iterative phases on user-engagement of different forms, the experiments in different materials, and the Arduino computer coding for generating different operating modes.

        aCUE is an aesthetic based product that improves user experience on traditional massaging equipment and makes self-care accessible to travellers.

Receive a shoulder rub without making huge gestures within a limited space inside of a vehicle.

No disturbance just satisfaction.

One fits more

        aCUE uses an adjustable neckband to accommodate different body types. The neckband is made out of PETG that allows strong flexibility and durability under pressure. Simply put it on one’s neck and pull the two sides to adjust neckbands. Once the massage bits pressure against the acupoints between neck and shoulders, then press the vibrant coloured button to power on and the monotoned button to switch between modes.

Attractive LEDs that welcome you aboard

        On the top surface of the right side are two LED indicators that allow one to easily figure out between warming and massaging operating modes.

        The Type-C USB charging port is located on the tip of the left side which makes it possible to charge and use it at the same time. The two LEDs on the left side will warn the user when the battery runs out.

Keeping the interface simple

        Only keeping the essentials. The two-button design made the body of the device simple and aesthetically pleasing. The vibrant coloured power button contrasts with the monotone operating button that invites one to try and experience the massager.

aCUE comes in three colours to match one's outfit

Ryan Lan

        Ryan Hsia Lan is a designer and a maker. His work situates within a range of industrial design, everyday objects, furniture, and digital fabrication.


        As an industrial designer, he dedicates in finding a balance between forms and functions. His practice focuses on discovering the deeper needs and using design tools as the medium to deliver hidden opportunities within products. 

Flowtopia | Helen Hai



F        L        O        W        T        O        P        I        A.

A handheld meditation and relaxation aid for pre-bedtime that invites the user to focus his/her breathing on gentle waves of

inflation and deflation in the palm of their hand to adjust their breathing with selected rhythm to achieve a good nights rest.

Wants to Change

‘‘I sleep with my cell phone under my pillow or some-times next to my face with the ringer on...I know it’s bad, I want to change, but it’s hard, it’s like a vicious cycle” Age 28


“I use the app Headspace for sleep meditation, it does help me to fall asleep faster, but I found the audio instruction can be disturbing sometimes that can make me think too much.” Age25

What is your Pre-bed Routine?

More than 60 percent of adults say their sleep needs are not being fully met during the week.

Phone User

“It just became my sleeping routine to use a smartphone over an hour before bed every night, and it gets me anxious...’’ Age23

Hard to stay focused

“ Sometimes I spend a few moments to reflect on my day and prepare it for this processing of sleep, but I get distracted easily, It's hard to stay focused’’ Age33

Breathe +  Sleep'

=  Flowtopia.

We spend approximately a third of our lives sleeping. Sleep is critical to our health. Unfortunately, research indicates that more than 60% of adults’ sleep needs are not being fully met. Being personally subject to the effects of sleep deprivation, I found that, Often, the key to a restful night’s sleep is breathing consciously. The focus on inhalation and exhalation centers us in the present moment and keeps us away from distractions.  Rather than reaching for addictive medication, breathing is a much more effective and proven method to naturally induce sleep.

‘‘Holding Action’’

Holding something to sleep has been ingrained into us during childhood. Parents often introduce teddy bears or blankets to babies as a way of transitioning them into being alone at night that makes a child feel they are still safe with their parent. Therefore, by holding an object can remind us of the sensation of being soothed.

Core Value

Completing a sleep preparation with the assistance of the Flowtopia product is a change from the way people have traditionally been doing for pre-bed activities, it may produce behaviour changes. It also suggests to us how we can build a reciprocal relationship along with the technology, to navigate us to live in the era of media fragmentation.

About the Designer | Helen Hai

Helen’s work field varies from traditional product development to UX/UI design, with close attention to detail and an intuitive approach to the sensorial engagement in the digital age while designing with ethics at the core of every decision.

Re-Parity | JennyMae Lapurga

The Right to Repair, In Your Hands.

Re-Parity is a new system of repair that serves as a hub for resources and information. The app uses object recognition to allow users to scan their electronics in order to provide information and guides. Through features such as community forums and the promotion of local repair workshops, the app is heavily rooted in community engagement.

Education & Empowerment

As most of our electronics are now designed to keep users from taking them apart, there is now a gap in knowledge of how these devices were made. To gain a stronger sense of electronic literacy, users can confidently follow disassembly guide to better understand how their electronics were made. Through object recognition and cataloging or parts, users can search for information and parts with ease.

Community Engagement

Re-Parity aims to strengthen the current repair community. As a form of resilience, repair workshops have worked to empower locals to repair rather than replace. In promoting local workshops and creating forums, users can exchange knowledge and seek comfort in knowing they are not alone.

The App

In one place a user can gain access to parts needed, guides, and the help and service of others. This system of repair places the user’s needs first to allow them to repair independently.


Scan to Search

By simply scanning, one can search up product information without needing to know the name of the part or product. Users can begin to understand how their device was designed and what went into it. This feature removes the mystery behind our electronics to allow for repair to become more accessible.

The community menu opens up a range of ways users can connect to one another. This is where users can stay up to date with up coming repair workshops or exchange knowledge through forum boards. Users of all skill levels can look to this page for help from others, or to update others on their own findings.

Community Outreach

Buy, Sell & Trade

Access to parts is made easy by giving users the space to sell or trade parts. Instead of having to go from store to store looking for one specific part, users can use the search feature to find what they are looking for. Users can choose to trade parts and tools with others when looking for an economical option.

Re-Parity’s growing library makes for an excellent place to start when looking to learn about electronics. Each product and part portfolio goes into depth with resources such as repair guides, places to purchase and similar products. Users can also add to the library as technology continues to progress.

Product Library

The Process

The process consisted of two phases; the initial research and iteration, and then validating and finalizing the system. Re-Parity relied on various workshops for research, especially because this system encourages community repair through workshopping. My various research methods would also be used to validate my design decisions and features included. Throughout this project I turned to my peers and professors for input and advice, but also sought professional advice from a coordinator from MetroVan Repair Cafes.

MetroVan Repair Cafes

About the Designer | JennyMae Lapurga

JennyMae is a designer who is eager to engage with emerging technologies and materials. Her work is driven by her mission for accessibility. She believes that accessibility is not about ease of use, but is about justice. Through her skills in CAD, design research and product development, she seeks to develop more solutions towards a just world.


Break Time | Chenchen Wu

Inspired by the Ming Dynasty,

Designed for contemporary small living space

Break Time is a piece of multi-functional and multi-use furniture. It’s small but comfortable enough. In Contemporary Society, the mobility of the population is high and the living space per person is small. I hope it can help people in these conditions

More Than Chess | Yongyi Huang

by Yongyi Huang



This is an intellectual and creative board game designed to enhance the bonding between parents and children. The game (1-4 players) has two playing modes: stacking, which encourages the use of imagination, and chess, which focuses on strategy.

chess set

Stacking game

Chess game


As an Industrial Design student, I explore different materials in woodworking, how people interact with products and the emotional needs of users. I enjoy the process of designing products because I can always learn from the trials and errors.